I’ve pulled out what remains of my hair trying to get MG.Ext Tiled to work after stupidly upgrading from 1.1 without making a backup. Specifically I’m getting the following two errors:
Failed to load assembly ‘***/packages/MonoGame.Extended.Content.Pipeline.3.7.0/lib/netstandard2.0/MonoGame.Extended.Content.Pipeline.dll’: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
and
error: Failed to create importer ‘TiledMapImporter’
The DLL DOES have the TiledMapImporter and I can’t figure out what the problem is after reading through other posts multiple times.
As for Monogame and Steam (and Tiled), what tool chain would I use to get that working? (I want to stick with Monogame and Tiled to get this game on Steam).
What I ended up doing to fix this was I added all the DLLs referenced by MonoGame.Extended.Content.Pipeline.dll to its folder, as defined in the Content.mgcb config file at the line below:
As a permanent fix to get going with my project and not deal with these needless issues
I’ll remove ALL nuget references in my project
I’ll add the actual referenced DLLs to a library folder in my project and will move references in my VS solution and Content.mgcb config file to these DLLs