After updating Monogame and Monogame.Extended on my game project a couple weeks ago I haven’t had any success getting it to run anymore.
I’ve fixed some of the issues but decided I might as well port my game to one of the Monogame.Extended sample projects which work fine on my machine.
I want to release my game on Steam for Windows, Mac and Linux.
Question is, is Monogame.Extended (for Tiled, etc.) + .NET Core the way to go to release on Steam?