•If your app makes direct or indirect use of OpenGL 2 or higher, that will not render on our emulator yet. This support is coming soon, and looking at an early internal-only build that I have it does make the image feel even snappier!
If there’s a plan for monogame to support .net core someday… that would be awesome! That’s like saving 300$/year per platform.
Too good to be true for now