Wanted to catch everyone up on some updates to MonoGame on GitHub. Protobuild MonoGame has gotten a lot of new platforms and we foresee more on the way. It has become a challenge to manage so may projects and keep them in sync to each other. This causes frequent build errors from missing files, wrong…
Protobuild was built to deal with cross-platform projects, and originated from working on my own cross-platform, MonoGame-based game. So if you are dealing with multiple cross-platform C# projects or solutions, then you will most likely find Protobuild useful.