MonoGame on Mac, MonoGameGLException in first Hello World experiment

Hi everyone,

I just this morning tried to set up Xamarin Studio on my Mac with MonoGame and I don’t even get to
to the first empty CornflowerBlue screen.

On game.Run (); I am confronted with an Microsoft.XNA.Framework.Graphics.MonoGameGLException.
GL.GetError() returned InvalidFramebufferOperationExt.

I basically followed the steps described in this short getting started tutorial ( http://jaquadro.com/2013/09/monogame-hello-world-on-mac-os-x-and-xamarin-studio/ ) but it seems on my machine I am out of luck.

Maybe someone has an idea or experienced something similar in the past? Would be really helpful.
Thanks a lot.

Ok, in the end I took the latest dlls from the http://teamcity.monogame.net/ and got my Hello World project up and running in Xamarin Studio.
When trying to build those dlls before from the source code, although building successfully, Xamarin Studio gave me a warning message about OpenTK.dll.config being missing. Maybe that resulted in my OpenGl error in the end.