Monogame physics integration - entity modeling

I just did it super quickly and I don’t think it’s optimal, but it works, maybe you can use this for reference.

I think it is disabled by default in the current version since I wanted a static image for testing.

In EngineTest/Main/MainLogic.cs

in line 92 set hasStaticPhysics: to true.

Activate Physics either in Resources/GameSettings p_Physics = true
or
ingame

press ^ or ~ (the button above tab) and type in p_Physics true