MonoGame Pipeline Tool: Building spritefont is not working

I installed this font on my Mac: Atma
After that, I created a new spritefont in the MonoGame Pipeline Tool and I modified the spritefont file with TextEdit to change the “FontName”, “Size” and “Spacing”.
But I get this error message when I build my content:

Building AtmaFont.spritefont
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

What is wrong? Why is the build failing?

I use MonoGame 3.5 Pipeline GUI Tool for MacOS stand alone installer on my Mac.

My spritefont file AtmaFont.spritefont:

<?xml version="1.0" encoding="utf-8"?>
Modify this string to change the font that will be imported.
Size is a float value, measured in points. Modify this value to change
the size of the font.
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
<!-- <DefaultCharacter>*</DefaultCharacter> -->
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.

I have tried to change the end of the CharacterRegion. For example I reduced it from #126 to #56, but it still doesn’t work. I get the same error message.
Is it not possible to use Google Fonts with the MonoGame Pipeline tool?

Try copying the Atma-Regular.ttf file to the same folder as the .spritefont file, and change




This will use the font from the file rather than try to use an installed font. I actually prefer to do it this way because then the TTF file can be added to source control along with the rest of the content.

1 Like

I changed it to
but I still get the same error message :disappointed:

It works with: