MonoGame PIXI Particles

As MonoGame was lacking a simple particle system and editor we ported over the PIXI particle system to C#. It’s fairly PIXI API specific but the source code is uncompiled so should be fairly easy to adapt into whatever system / scene graph you are using. Will need some way of loading the JSON files as well, currently the emitter config is setup to use Newtonsoft.

Hopefully someone will find useful.

Source code and example on GitHub

Can use the original web editor to design particle emitters

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