I’m making a game with Monogame.
I use 2 computers to program, both Windows 8 x64 with VS 2013 Prof On one of my computers I don’t have any problem. The sound just works (I’m using the DX version).
On my other computer it doesn’t the exact same code… I changed it to the OpenGL backend and then I works… But the OpenGL version of the game is 3 times bigger.
I really don’t understand it. Does someone have experience with this?
_soundJump = content.Load(“Jump”);
I converted a .wav 16 signed PCM to a xnb file.