Monogame Soundeffect doesn't play

I’m making a game with Monogame.

I use 2 computers to program, both Windows 8 x64 with VS 2013 Prof On one of my computers I don’t have any problem. The sound just works (I’m using the DX version).

On my other computer it doesn’t the exact same code… I changed it to the OpenGL backend and then I works… But the OpenGL version of the game is 3 times bigger.

I really don’t understand it. Does someone have experience with this?

_soundJump = content.Load(“Jump”);
I converted a .wav 16 signed PCM to a xnb file.

Bump

I really think this is a bug in monogame…

Also having this problem

After reinstalling DirectX (https://www.microsoft.com/en-us/download/details.aspx?id=35&84e4d527-1a2f-c70a-8906-a877ec4baada=1) the SoundEffect class started working again!