Was anybody able to compile their MonoGame project for web? I’ve downloaded the web Platformer2D example from Github and did what I thought I had to to compile my project for web, but I get so many errors that I won’t even start to mention them, even the Vector2 struct is throwing errors everywhere, so I guess I must be doing something wrong, but I can’t figure out what.
Is there some kind of step-by-step tutorial somewhere of how to compile your project for the web? I’m new in the C# ‘economy’.
Thank you both, I tried adding bridge.net to my package, but my project threw thousands of errors, and I wasn’t able to fix it. I must have done something wrong, but I can’t figure out what.
I wish we could get this as an officially supported platform. At this point it’s been quite a few years of toying with it but nothing concrete. I’ve been looking at wave engine for my webgl support but hate the idea of learning yet another engine.