MonoGame Windows Project raises exception


I’m a newbie on Monogame development and I was checking out the platform. I have a Surface Pro 3, VS2017 and installed MonoGame 3.7. When I start a new project from the templates (File > New Windows Project) I was able to compile and run this with no problems. A few weeks later, I get this exception:

Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: ‘Adapter ‘Intel® HD Graphics Family’ does not support the Reach profile.’

I checked the forums and it seems to be related to the graphics card. But there has been no update to the driver (that I know of). Anyone experiencing the same issues? Possible fixes?


Try using HiDef instead

graphics.GraphicsProfile = GraphicsProfile.HiDef;

And also rollback or download and reinstall a display driver.

I’d open an issue in github. Reach is supposed to work always (unless using a very old GPU) and HiDef on better GPUs, not the contrary.

Supply also the exact GPU model, if possible.

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Thanks for your suggestion. Unfortunately it didn’t resolve the issue.

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Thanks, you can find the issue right here.