Like @pauliharman, I am trying to get the Monogame Content Builder working on a Universal App using the method described by @SimonDarksideJ in his blog here: Content project filename not passed to MGCB.exe
I’ve got a little further than Paul in that I have the .mgcb file included in my projects and working - however, the important word here is “projects”, with an “s”: I can’t seem to hack the .shproj file of the shared project to add the MonoGameContentReference Build Action.
If I include the .mgcb in the platform-specific projects and add a MonogamePlatform node to each .csproj file (with values of WindowsStoreApp and WindowsPhone8 for Windows and Windows Phone respectively), the projects build and execute just fine! Similarly, if I add XNBs from a Pipeline editor project build directly into the shared project, this works too.
I’m using VS2013 Community (thanks @filcon for the heads-up!) and a 2-day old copy of the development branch.
Anyone know if it’s possible to set up the Build Action on the shared project?