public class mygame:game{
protected override void Initialize() {
‘IsMouseVisible = true;’
}
}
by breakpoint i see is already set to true. when y Change to false and update in the Draw or Update Methode then is Change back autmoativly to true.
What MonoGame version are you on? Also what platform (Windows DX or cross platform desktop)? I remember recently testing IsMouseVisible on develop and it was working. I think I set it in the Game1 constructor though, maybe that makes a difference. I can look at it this weekend.