Mouse.SetPosition() not working in a UWP project

Guess it’s a bug, was working fine in a regular windows project… anybody found a workaround for this?

That is a limitation on UWP… there is no way to set the positon of the mouse. We have no way to fix it.

We should make a note of that in the docs:

http://www.monogame.net/documentation/?page=M_Microsoft_Xna_Framework_Input_Mouse_SetPosition

The only work around is not depending on it. You need to fix any code that depends on setting the mouse position to use relative mouse movements instead.

Using Windows.UI.Core.CoreWindow.GetForCurrentThread().PointerPosition works for me.