using XnaMediaPlayer = Microsoft.Xna.Framework.Media.MediaPlayer; XnaMediaPlayer.Play(ContentHandler.Songs["Song1"]); XnaMediaPlayer.IsRepeating = true;
The above code works great on Android, but the song doesn’t play on iOS. Song1 is in mp3 format and is being handled in the pipeline using “Mp3 Importer - MonoGame”.
It doesn’t crash on iOS, it just doesn’t play the song. Any ideas?