Hi Monogame community,
I’m running Visual Studio 2010 with MonoGame 3.2. I got my XNA project to build cleanly in the MonoGame framework, but I’m wondering why when I try to compile for OSX, it still only outputs an .exe rather than the weird proprietary Mac Application that I was thinking I would see. Is this the intended behavior and do I have to do something on Mac side, or am I missing something?
Please note that I’m not actually a programmer (despite being on the tail-end of a two-year-long journey that I flew solo on), so if there’s some weird arcanery I need to put in a class somewhere, the optimal situation would involve a kind fella giving me a code handout and a layman’s description of where to paste it