i am making game to both android and windows, the game is shared project
how do i setup it to use mg source (my). i CAN do it in solution just referencing gameWinDX to myMonogameDX.
but in this shared solution thing, should i reference gameWinDX → monogameDX, android to monogameAndroid, and what about that sharedGame where do i reference that?.
little confused here. all is good when using that nuget mg for everywere, but can’t get this to work when using source.
and that content.builder.task, not a clue what to do with it?
same q short, how to setup multiplatform solution using monogame source?