I’m turning my single player card game into a multiplayer (using TcpClient)
But I’m having problems with how slow it is to test and fix bugs. As of now, I have a laptop that I transfer the latest build with a usb stick, so every time I want to test the last build I have to copy the files to a usb stick and then move it to the laptop and back again to my pc when it fails. And if it crashes on the laptop I have no idea about what that made it crash.
Is there some sort of simulated network thing I can use with MS visual studio?