Multiple Windows

Thanks for the replies,

I don’t think anyone answered my original question, so I borrowed a technique I’ve used on other libraries before to launch a few windows. Hopefully there isn’t something I’m missing that will bite me later.

public static class Program
    {
        private static BlockingCollection<Game1> _games = new BlockingCollection<Game1>();
        private static AutoResetEvent _stayAlive = new AutoResetEvent(false);

        [STAThread]
        static void Main()
        {
            SpawnWindow();
            SpawnWindow();

            // Keep the main UI thread alive until we decide we are done.
            _stayAlive.WaitOne();
        }

        static void SpawnWindow()
        {
            Task.Factory.StartNew(() =>
            {
                using (var game = new Game1())
                {
                    _games.Add(game);
                    game.Exiting += HandleGameExiting;
                    game.Run();
                }
            });
        }

        private static void HandleGameExiting(object sender, EventArgs e)
        {
            var game = sender as Game1;
            if (game != null)
            {
                Game1 gameToRemove;
                _games.TryTake(out gameToRemove);

                if(gameToRemove == null)
                {
                    Console.WriteLine("Failed to remove closing game.");
                    return;
                }

                // If no more windows exist lets close everything down.
                if (_games.Count == 0)
                    _stayAlive.Set();
            }
        }
    }