I didnt use Admob at all due to the freezing, but thanks for the tip to never consider it.
yeah I did most of your tips to stream line the porting process recently and stay mostly within windows phone. I dont have a specific piece of code that I can share. That was a profiling I did of the whole game months ago. And the source of this garbage wasnt from my code anyways, but from the MonoGame dll so I couldn’t see what code exactly caused it, just the calling function name.