My first PULL Request is failed why?

Hi,
I fixed an issue that when I am trying clone my custom effects, some of Effect parameters are not cloned, so I have gone thru the Monogame source and found an issue in EffectParameter.cs.

I fixed it now and committed it locally and when I try to make pull request, its getting failed and saying Validation failed.

Do I need some special access for that?

Please let me know.

Thanks.
Bala

You don’t need special access or anything. If you follow Fork a Repo, make local changes, push them to your fork and then follow Using pull requests that should just work.

@Jjagg Thanks… I will try that… :slightly_smiling: