So I’ve tried several new projects (before and after installing the actual USB driver from LG, and verifying that adb can see my device), but I have absolutely NO Android run configurations in VS 2017 when making a new MonoGame Android project. All I see in the platform dropdown is “Any CPU”. But I know that my VS installation can do Android deployments because my Apache Cordova projects have Android platform options. What am I doing wrong?
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Well, I’m not exactly sure what I did, but it looks like I needed to have the API level for the version of Android my phone was running installed in order to use my phone for debugging, and in the process of setting that up, I was able to see the Android emulator instance in there too. Seems to be OK now.