Hey everyone! New to Monogame and… well new to a lot of things actually. But I’m really unsure about how to implement collision with Tiled (I’m using TiledSharp, but this is just practice and can use anything else if it’s easier?)
After messing around with a few things, I’ve made a little demo to practice animating sprites and making a level. I figured I’d try out Tiled as it’d be a valuable asset if I could get it to work.
I have a working game so far, with WASD animated movement on a Tiled map split into layers. I am struggling to find any guides or documentation about how to do collision exactly. Is it possible in monogame extended or is it iffy? I’ve had a go on my own, but it’s a bit hard going.
Any advice about how to do top-down collision systems? Is there a guide somewhere? People must have made a game with monogame that uses tiled, so hopefully someone can point me to somewhere