NEZ TiledMap is gone. What should I use?

NEZ has been updated and completely changed. I’ve been trying to update my samples to make them work with new NEZ.

All the Tiled classes under “PipelineRunTime” are gone.

Exampe: TiledMap and TiledTile

What should I do to replace their functions?

I guess you will find answers easily on the NEZ github repository, checking for changelogs or asking in the issues.

PS: I really don’t know about NEZ, sorry :stuck_out_tongue:.

Don’t worry if all else fails its trivial to roll your own tile map just post back if it comes to that.

It’s probably better that way anyways as there are like at least 3 different ways to structure a tile or hex map depending on what your game needs to do.