We’re porting our game to Switch and we’re facing one problem related to the buttons layout. Can anyone confirm is monogame always interprets buttons (Buttons.A, Buttons.B, Buttons.X and Buttons.Y) using the Xbox controller layout?
Because when the game is running on Switch pressing A is being interpreted as pressing B and vice versa.
Just to be sure, before moving forward.
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This could be an artifact of Japanese styling
In Japan the norm is for the right most button to be the major button, so B == A
I don’t know for a fact this is the case , but it is something I have had to code for before
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Yes, seems that for monogame the button layout is fixed and is buttons are not being swapped when the running platform is NintendoSwitch. So, I believe I will need to manually handle this case.