Notarizing 3.8 Monogame Apps

Hi,

Has anyone successfully notarized an MacOS app built with MG3.8 using dotnet publish for distribution.

I need to do this and could do with some pointers. Documentation is pretty complicated and continually refers to XCode which obviously I am not using to build.

cheers

I don’t see any online documentation that is Monogame specific. However, the following URL shows how to do for Xamarin, which also uses Visual Studio. It may be worthwhile to try and see if it works with Monogame Apps also. https://devblogs.microsoft.com/xamarin/macos-hardened-runtime-notary/