As there was some confusion, I would like to clarify, that NuklearSharp is port. It’s not wrapper. I took original C code and converted it to C#. So NuklearSharp doesnt require any native binaries.
The above link contains some sample code on how to run NuklearSharp in the MG.
p.s. I would to personally thank @raizam for donating his code that was used to make NuklearSharp.MonoGame and RaizamTest.
I was just checking this out, it looks nice and im starting to see how it works.
I love how it has so many styles which makes things work fast.
It’s also super easy to get up and running, the example solution loads and runs.
I have a couple initial questions.
Is there documentation ?
Im a little concerned in the manner it loads images, does this dispose images properly ?
How difficult would it be in your estimation to convert the media to directly use the ContentManager for loading ?
This is poll driven correct ?
How does this perform when it comes to garbage collections ?