NVorbis and SharpDX using Nuget

Hi, I wanted to ask if there’s a reason why NVorbis and SharpDX are used as a DLL and not as Nuget dependencies in the following projects: MonoGame.Effect.Compiler, MonoGame.Framework.Content.Pipeline and MonoGame.Framework.DesktopGL.
If there isn’t one, I can make a PR with these changes. I’ve already made it locally and the tests ran correctly.

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The pull request Use SharpDX and NVorbis from Nuget by rejurime · Pull Request #7933 · MonoGame/MonoGame · GitHub :grinning: