Hi, I wanted to ask if there’s a reason why NVorbis and SharpDX are used as a DLL and not as Nuget dependencies in the following projects: MonoGame.Effect.Compiler, MonoGame.Framework.Content.Pipeline and MonoGame.Framework.DesktopGL.
If there isn’t one, I can make a PR with these changes. I’ve already made it locally and the tests ran correctly.



