Path to images

I have an old project I’m trying to get started again.

A problem seem to be that the images (sprites I guess) have a path that doesn’t exist anymore even though they are in the project. How can I fix this?

Is it Content.mgcb throwing the error? You can edit it in a text editor. Here’s a sample with two textures in different folders:


#----------------------------- Global Properties ----------------------------#

/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:DesktopGL
/config:
/profile:Reach
/compress:False

#-------------------------------- References --------------------------------#


#---------------------------------- Content ---------------------------------#

# This one is in the folder Content/level1.
#begin level1/ball.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,255,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:level1/ball.png
# ^ Make sure to adjust it here too!

#begin button.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Compressed
/build:button.png
# ^ This one is in the root folder next to Content.mgcb itself.

Not sure. I will review your answer. Thanks!