Hey there. I’m prototyping a minigame for my game, The Peacenet. In this minigame, you are a malicious network packet trying to make your way through a data tunnel to a target computer. Along the way you have to avoid security packets sent by the target which try to damage you, collect health packets that restore your strength, collect Burst packets that allow you to increase your speed, and avoid Antivirus packets who try to decrease your speed.
You move your network packet vertically with the mouse.
In the current prototype, only health and security packets are implemented, and there is no way to actually win the minigame yet. Right now the rules are simple - avoid red rectangles, collect green ones, try to stay alive.
Here’s a build you can download to try it out. Works on DesktopGL platforms. Feel free to give me feedback on what I should change and adjust
https://watercolorgames.itch.io/the-peacenet#download (Itch doesn’t seem to want to give me a direct download link, so just go grab the latest the-peacenet-windows-prototype-packetinjection
build)