I started working on a libGDX atlas importer for MonoGame. I managed to read that information quite easily but now I’m stuck because a libGDX atlas can reference more than one texture. When I read back the binary data, I would like to be able to return more than one object as I should be able to get a list of texture atlases and not just a single texture atlas.
As far as I can see, the content reader can only return a single object. Of course I could wrap the object in a container with the list of texture atlases, but maybe there’s a better and proper way for dealing with returnin many objects.
Thanks in advance for the help!