I’m learning to use monoGame and recently changed the default folder for VisualStudio2017. Now I’m getting errors when loading seemingly any content through the pipeline. Monogame is completely up to date, and I am running windows 10. Occasionally, when the content can be built in the pipeline tool itself, attempting to run the program will result in an error from Content.Load
Inner Exception 1:
Inner Exception 2:
DirectoryNotFoundException: Could not find a part of the path ‘C:\Users\ … \Visual Studio\repos\MonoGame\MouseTest\MouseTest\bin\Windows\x86\Debug\Content\3D\ShipTexture_0.xnb’.
The file in question can be found in the 3D folder located at my default directory for Visual Studio. It appears that the Pipeline is creating the folder and files in the wrong location then looking for them where they should be.
I have no idea how to fix this. If anyone can help it would be much appreciated. Thank you for your time.
TLDR: When using the Content.Load the 3D folder containing the necessary .xnb files is created in my default directory for visual studio (next to my repos folder). The ContentLoadException I get looks for the 3D folder where is should be (in the content of my project)