after migrating to monogame 3.6 I have created a new content pipeline to rebuild some of the ussed assets. After adding the folders by “Add existing folder” the folder structer is not displayed correctly.
As you can see on the screenshot the folder for fonts is correctly in the tree view while the images are not. Allthough the path is set (e.g. Textures\Icons\Misc for activate.png) the Textures folder is not visible.
The build works fine, but it is quite uncomfortable when the whole directory structure is missing