Hey folks,
I’ve started to port my XNA game to Mono Game and I’m facing problem with Pipeline tool. It can’t parse XML file, which is
<XnaContent>
<Asset Type=“WindowsPhoneGameLibrary1.CountriesData[]”>
<Item>
<Code>ANDORRA</Code>
</Item>
…
</Asset>
</XnaContent>
Mono Game Pipeline gives error:
error: Importer ‘XmlImporter’ had unexpected failure!
Microsoft.Xna.Framework.Content.Pipeline.InvalidContentException: Could not resolve type ‘WindowsPhoneGameLibrary1.CountriesData[]’.
On XNA I had to create library project (with CountriesData class) and link reference to it, how to get it work with Mono Game Pipeline ?
Environment:
Windows 8.1, VS 2012 for Windows Phone, Mono Game 3.4