yes it does.
How does this even work when i have defined it as a normal in the vertex declaration ?
your vertexdeclaration goes for vs as it efine VertexShaderInputC
but change semantic for ps so it ok.
yes it does.
How does this even work when i have defined it as a normal in the vertex declaration ?
your vertexdeclaration goes for vs as it efine VertexShaderInputC
but change semantic for ps so it ok.