I have finished a game. The only major issue is that I can’t seem to get xbox live integrated, at all. It gets rejected through the service because of the requirement xbox live integration with the usericon in the right hand corner. Even if it doesn’t use network features and is functional, this is a requirement. It’s the only requirement I have not been able to do.
There’s an old github for xbox live integration in C#, but it just does not work. It doesn’t work and integrate into my game. There’s just too much broken with it now.
I was hoping to eventually invest in developing full time for Xbox One, but if I can’t even get my first game on, I’m completely stuck. And I can’t seem to find any proper support for it.
I know this sounds like a desperate plea, but unless this gets resolved, there won’t be
It’s coming to a point where I’m desperate enough to try to pay someone just for the answer. The Xbox Live references just don’t work, they don’t integrate with the code, and there’s no support (even the github says it’s outdated and will be deleted this month).
So please, if anyone has the answer, or can lead me in the right direction, I’ll be eternally grateful. I’ve been at this for over a month. I know I’m fairly skilled, but this has me stumped.
Hi RZKN sorry for the later reply, Obviously tom is the person to listen too as he runs the project but, I had the same issue and all the examples are in c++ I found this link very useful https://docs.microsoft.com/en-us/windows/uwp/xbox-live/get-started-with-partner/partner-add-xbox-live-to-unity-uwp just a word of warning it is unity(pile of poo) but you can get the information you need from there. As I have mentioned in other posts microsoft are being very stupid and not giving the examples for monogame so sadly if your a proper coder you have to search harder