I like to keep with me a few older phones to check how efficient and optimized my gameplay routines are.
These are the phones I have:
Android 4.2 (API 17)
Android 4.4.2 (API 19)
Android 8 (API 26)
Android 11 (API 30)
When using Monogame 3.8.0, I get around 40fps on the first 2 phones, and then 60fps stable on the last two.
After upgrading to 3.8.1, the first 2 phones are no longer supported, and then when running my game on Android 8, I get around 40fps and sometimes my game even freezes indefinitely. Never had that freezing issue before. On my newest Android 11 phone, I can run 3.8.1 without any problems at 60fps.
Anybody has experienced something similar? Maybe some settings I need to change when compiling with the new version?