Hey guys,
I’m porting my XNA game to MonoGame so that it can be released on both Mac and PC. For this, I’ve created a Portable Class Library (MonoGame.Framework.Portable) to house all of my game logic in a shared project.
However, when porting my game save/load logic, I noticed that the StorageContainer object is missing the OpenFile() method. Has anyone else run into this?
This issues appears to only exist in the PCL. Am I missing something?
OR - is there another recommended method of sharing code across Windows and Mac builds?
Thanks,
-Chris B.