Porting XNA 4.0 Game to Mono 3.2 [lazy n00b]

I have a game in XNA 4.0. And i would like to port it on Mono 3.2. There is manu tutorials about mono, but not so many about porting from pure xna to mono. So essentialy i just want to make my project work the easiest way possible. I also have some extra dependencies to easy_storage (as project) and to Mercurial Paritcle Engige (dll). My goal is to make EXE, so my game do not need XNA Redist anymore. Do you know some good tutorial for porting? Is it possible with dll and c# project dependencies?

There are a few porting tutorials here…

http://www.monogame.net/documentation/

… they are for Android, but it might still help.