Hi all I’ve recently released Possibly Endless Golf my first game on Steam. I’ve released on the Xbox before years ago using XNA and find I prefer making games code first rather than using something like Unity.
I’m now in the process of porting this title to the Xbox using Monogame UWP. I’ve had to change the save system and the game resolution isn’t scaling properly yet on the Xbox but I hope after solving this issue it should be ready for release.
I’ve gotten almost 100k impressions without external traffic. I did not have any wishlists and a chunk of that traffic came around release but my marketing pushes do seem to also increase to the traffic they give me.