well sorry, never used that… I use blender, and there are some settings you have to apply there when exporting your model… The default settings produce a file with the right extension, but that is unusable by monogame… … …
-Perhaps! you are having a scimilar problem…
Yes, I think that may be because of the export settings… You may need to export using settings for previous versions, like I do in blender…
-Or you may need to build your game for windows 8…!
I couldnt get my 3d to work either, untill I read somewhere that I had to set my “solution configuration” to windows 8 SPECIFICALLY, and now I can display models…
Another bug I had was colors… My models came out white because i had been using ints instead of floats for changing color values somewhere else in my code…
You need to apply the changes you made in your editor…
I dont know much about this stuff, but in blender, after scaling, moving or doing certain things,
you have to APPLY that change to the model…
Your base cylander is drawn elongated, like it was when you created it, before shortening it, am I right?
-And the ball is missing, because it is ofcoarse inside the cylander…
Well, you are getting closer… I just got passed what you are on a few days ago, and now Ima having issues drawing multiple things together… … … My backgrounds are drawn in front, some models looked inverted, and all sorts of crazy stuff…
Every day a new barrier… Every week a new solution…
Just a question, how do you export models from Blender to use it in Monogame?
The export function doesn’t allow me to change the file version of exported file.
Do you export model to fbx file?
Which monogame version do you use?
I have read that the content project has been replaced by the Content.mgcb file.
I will try it this afternoon
Thanks a lot
I am using the newest public download version… maybe its a few weeks old at most…
I had trouble getting content into monogame too, merging from xna… I read a lot of posts and tried 2 or 3 versions of visual studio… also tried some pipeline tool that came with monogame…
The only combination that I can make work at all, is vs2010 express, and using a content-project next to my regular game-project… Its really easy, a few steps of mouse clicking…
I dont know the reasons for any of this, but it works for me… … …