Problem with load fbx

I’m moving my project from XNA to mono and there is some problem.
When I try to draw model from fbx, debugger throw this:

An error occurred while preparing to draw. This is probably because the current vertex declaration does not include all the elements required by the current vertex shader. The current vertex declaration includes these elements: SV_Position0, TEXCOORD0, COLOR0.

I need: position, tangent, bitangent, normals and texcoord.

Why it worked on XNA?
Maybe I made this model with older version of fbx ( 2006.11 )? What is on monogame?

Sorry for grammar.

Was the model converted to XNB using XNA or MonoGame content pipeline?

Are you able to provide a sample project including the fbx that we can use to find the problem?

I build content with pipeline.exe (with .mgcb file in project).

[Main project is big so this is short example.][1]

Model in this project is in version 2013 I think, and I use visual studio 2013 if it matter.