Hello,
I’m moving my project from XNA to mono and there is some problem.
When I try to draw model from fbx, debugger throw this:
An error occurred while preparing to draw. This is probably because the current vertex declaration does not include all the elements required by the current vertex shader. The current vertex declaration includes these elements: SV_Position0, TEXCOORD0, COLOR0.
I need: position, tangent, bitangent, normals and texcoord.
Why it worked on XNA?
Maybe I made this model with older version of fbx ( 2006.11 )? What is on monogame?
Sorry for grammar.