Hi,
Some time ago, I’ve upgraded to 3.8.1.303 and migrated my project according to the migration guide. All went fine, however I didn’t try starting mgcb-editor back then. Recently I needed to debug a custom content processor and started mgcb-editor the first time after the migration (using dotnet mgcb-editor
from the command line in project directory).
Turns out the editor starts and loads my .mgcb file correctly, but when I click build/rebuild/clean absolutely nothing happens - no error, no “up to date” message, no anything. Tried cleaning the nuget caches and doing dotnet tools restore
manually - no change. The same happens if I create a new project in VS from a template, and there’s no difference whether I try to build and empty .mgcb file or add some content files.
Suprisingly, it works if I build the editor from source. However then it fails to load my custom content processors’ assembly with a Could not load file or assembly 'MonoGame.Framework, Version=3.8.1.303, Culture=neutral, PublicKeyToken=null'
exception.
I’m using VS2022 on Windows.