I have added some .fbx models to the content manager, and I can easily get it to work using the normal processor “Model - Monogame”. But when I change to the processor “CPU AnimatedModel - Aether” or “GPU AnimatedModel - Aether”, I always get the same kind of problem.
I think I have seen that before somewhere.
At the end it says ‘1 Failed’ and at the same time all items are Green/OK. If something has failed then the icon should have been Red. You can open an issue in github, and revert back to MG 3.7 until it’s fixed.
Did as you said and seems you can get more information this way, nice:
Skipping C:/Users/SlaktarMicke/source/repos/3DProj/3DProj/Content/Fonts/font1.spritefont
C:/Users/SlaktarMicke/source/repos/3DProj/3DProj/Content/Models/female.fbx
Mesh 0 has no skinning information, so it has been deleted.
Input skeleton not found.
Skipping C:/Users/SlaktarMicke/source/repos/3DProj/3DProj/Content/Models/pistol.fbx
Skipping C:/Users/SlaktarMicke/source/repos/3DProj/3DProj/Content/Models/skydome.fbx
Skipping C:/Users/SlaktarMicke/source/repos/3DProj/3DProj/Content/Models/skydome.jpg
Build 3 succeeded, 1 failed.
Time elapsed 00:00:01.33.
So, could this be reason as to why it is not working?
“Mesh 0 has no skinning information, so it has been deleted.
Input skeleton not found.”