I am running MonoGame 3.6 on Mac OS 10.13.4. I can successfully add images through the Pipeline GUI and the app builds fine. However, after I add a spritefont through the GUI, I get the following error at build:
Error: Processor 'FontDescriptionProcessor' had unexpected failure!
I am starting with something simple, so I added ArialRegular.spritefont
file to Content/Fonts
through the Pipeline GUI, then opened the file to edit the FontName attribute. I changed the attribute to Arial-Regular.ttf
. I included the ttf file in the same Font
folder as the spritefont file. When I try to build, I get this error.
Things I have tried:
- Changed the TextureFormat from
Compressed
toColor
- Imported the spritefont and ttf files into the project
- When importing alone failed, changed the Build Action to BundleResource (also tried Content)
- Tried to download the latest Pipeline development build from MonoGame.net, but for some reason the links fail for me.
- Thought to move the XNB file to the build folder, but then found that an XNB file is not being generated.
Thoughts:
- Could I move the project over to VS 2017 on my PC and perform these XNB operations, then bring the project back to Mac to continue development? I don’t like jumping through those hoops, but if it is a viable workaround I’ll take it for now.
- Am I just missing the obvious? I’ve read through the documentation, but maybe there’s some other steps involved for Mac?
- Is there a manual way to add content to the project without using the Pipeline?
Thanks for any input!