Thank you all for all the hard work. I (we) did use XNA while it was available. Anxious to fold in glTF content. Following the post (Working with new Content Builder Projects), which excludes existing Visual Studio 2026 MonoGame templates. And the samples have trouble too. Trying to use 3.8.5-preview.6. A problem is use of .NET 8.0 for Android, iOS.
1>C:\Program Files\dotnet\sdk\10.0.301\Sdks\Microsoft.NET.Sdk\targets\Microsoft.NET.EolTargetFrameworks.targets(38,5): error NETSDK1202: The workload ‘net8.0-android’ is out of support and will not receive security updates in the future. Please refer to for more information about the support policy.
1>C:\Program Files\dotnet\sdk\10.0.301\Sdks\Microsoft.NET.Sdk\targets\Microsoft.NET.TargetFrameworkInference.targets(243,5): error NETSDK1135: SupportedOSPlatformVersion 29 cannot be higher than TargetPlatformVersion 21.0.
Should I be updating the templates and samples to .NET 10?
Is there another document I should be following?
I definitely want to use importers that focus on glTF as well.
