I’m trying to learn how to set up a monogame project. I am trying to transfer a game over from XNA to monogame. I’ve managed to cobble most of it together, but I’m currently stuck on playing a Song. By installing the latest development version, I can get the Song to play in the debugger, but when I publish the game, it will load but not play the Song.
Song song = Content.Load(“TakeCalifornia”);
works fine, but
MediaPlayer.Play(song);
will just crash.
Again, this is only when I attempt to publish and install the game.
Details:
I’m using VS2010 pro
TakeCalifornia.mp3 is in my content project (MonoTestContentContent) and set to build as a MonoGame Song. I have marked it as “Copy Always”.
I have included both the TakeCalifornia.wma and the TakeCalifornia.xnb files in my Content folder under MonoTest project. I have marked both of these files as “Copy Always”.
TakeCalifornia.wma.deploy appears within the folder:
“Application Files\MonoTest_1_0_0_11\Content\TakeCalifornia.wma.deploy”
But when the published and installed game attempts to play the file, it will crash.
Help appreciated.