RE: the game, I like the lens flares, It is a shader effect correct?
The screenshot background mesh, is that animated, it does not appear in the video… are you using a bunch of shaders for everything or are things like the trails less of a shader effect and some other technique?
Good luck with sales! this looks like a lot of effort went into it. how long since inception did it take to get to where it is now?
I could hit you with an interview level of questions but I shall leave the microphone open for others too
The background is a cheesy ‘tribute’ to Geometry Wars grid - you can toggle it in settings as I guess it could impact less powerful hardware - I choose to play without it mostly.
There are a bunch of shaders - all the game entities are drawn with a custom renderer that can handle sprites, particles, ribbon trails - they get sorted by various attributes (layer, shader, y coord if required, etc). I use a virtual coordinate system, typically 40 x 22.5 - makes setting up UIs / HUDs simpler for all the different resolutions.
There are ‘post process’ full screen shaders too for the CRT / Chromatic Aberation / Distortion effects.
I looked at Twitter and apparently I stared in around Nov 2013 - so 3 years!. That’s part time, with work on 2 other ideas, engine tidy up and some failed experiments too
The code is quite blerrggh here - it’s much better on the newer games and demos - I spent a bunch of time fixing it up and making cleaner, dynamically loading resources that change, adding profiling tools, etc