hi, it’s possible to implement Voxel Cone Tracing in monogame ?
Heh, I just read that article a couple days ago
I’m not sure if you can pull it off without compute shaders. If you do need compute shaders and want to go cross platform you’ll have to write both OpenGL and DirextX solutions.
Actually you could implement this technique without using compute shaders.
What you really need is a geometry shader for conservative rasterization of mesh triangles during the voxelization step.
Without geometry shaders this step is complicated to set up, but this might be useful though:
but currently monogame doesn’t support geometry shader;