Question for the comunity

I am working on a mobile game which has been progressing well unitl I started to integrate admob adverts. The first question is to write a mobile game most people will probably want ads and was wondering what people are using with .net 9 as the old way which is quite wll documented on here has alot of issues.

Secondly I have found an old repo called AdMobBuddy which worked well under .net framework 4.5.1 I believe. I am in the process of modenizing it to .net 9 and making it Android and iOD not bothering with the windows part. Once done if it would be any use to anyone on here I will package is a nuget package would this be of any use to the community?

Frankly unless you REALLY believe you stand to make significant money, don’t do it. We did google ads in our mobile game and had to completely rewrite the ad handling maybe 3 times in like 2 years or something because Google changes things so often, not to mention having to deal with stuff like now-required GDPR notices and what not. It became so much trouble that we eventually wholly abandoned them and just have baked-in ads for the DLC now.

I’d even go so far as to say leave a place for them (start with baked-in ads of some kind), then if you get a large user base you can swap them for google ads, as it may be worth the trouble at that point.